diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-22 01:52:03 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:36 -0400 |
commit | 5e9095ef2203e7cddcaba84fa3b01cc0d940b634 (patch) | |
tree | 3ecb46dfb2a04ed269ccb07eb85cfa7c8e44a99d /src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | |
parent | 53667ddd4ebdaa98f9c40ef3aee8efbdb15a0a6f (diff) |
glsl: Add many FP32/64 instructions
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_select.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index a6bf18fb19..a049e3dc92 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -33,10 +33,9 @@ void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value); } -void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, - [[maybe_unused]] std::string_view true_value, - [[maybe_unused]] std::string_view false_value) { - throw NotImplementedException("GLSL Instruction"); +void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond, + std::string_view true_value, std::string_view false_value) { + ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value); } void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, @@ -50,10 +49,9 @@ void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value); } -void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, - [[maybe_unused]] std::string_view true_value, - [[maybe_unused]] std::string_view false_value) { - throw NotImplementedException("GLSL Instruction"); +void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond, + std::string_view true_value, std::string_view false_value) { + ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value); } } // namespace Shader::Backend::GLSL |