From 5e9095ef2203e7cddcaba84fa3b01cc0d940b634 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sat, 22 May 2021 01:52:03 -0400
Subject: glsl: Add many FP32/64 instructions

---
 src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | 14 ++++++--------
 1 file changed, 6 insertions(+), 8 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_select.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index a6bf18fb19..a049e3dc92 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -33,10 +33,9 @@ void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
     ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
 }
 
-void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
-                   [[maybe_unused]] std::string_view true_value,
-                   [[maybe_unused]] std::string_view false_value) {
-    throw NotImplementedException("GLSL Instruction");
+void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+                   std::string_view true_value, std::string_view false_value) {
+    ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
 }
 
 void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
@@ -50,10 +49,9 @@ void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
     ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value);
 }
 
-void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
-                   [[maybe_unused]] std::string_view true_value,
-                   [[maybe_unused]] std::string_view false_value) {
-    throw NotImplementedException("GLSL Instruction");
+void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+                   std::string_view true_value, std::string_view false_value) {
+    ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value);
 }
 
 } // namespace Shader::Backend::GLSL
-- 
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