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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-27 00:26:16 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:36 -0400
commited14d31f663e126a8f9fe0ea8abff8e27c46248b (patch)
tree6bfe4bec1eda9960aef7c80dfa5926ab97984bd3 /src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
parentd171083d53e106c8c5131522fdc81d51360c562d (diff)
glsl: Fix non-immediate buffer access
and many other misc implementations
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index 0f95d44652..866bcfc4da 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -197,7 +197,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,