From ed14d31f663e126a8f9fe0ea8abff8e27c46248b Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 27 May 2021 00:26:16 -0400
Subject: glsl: Fix non-immediate buffer access

and many other misc implementations
---
 src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index 0f95d44652..866bcfc4da 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -197,7 +197,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
 
 void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                        [[maybe_unused]] std::string_view value) {
-    throw NotImplementedException("GLSL Instruction");
+    ctx.AddF32("{}=float({});", inst, value);
 }
 
 void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
-- 
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