diff options
author | Liam <byteslice@airmail.cc> | 2023-03-11 22:10:38 -0500 |
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committer | Liam <byteslice@airmail.cc> | 2023-03-12 11:33:01 -0400 |
commit | 600f325d87e42f856da58c42a5280f098ebb6e8c (patch) | |
tree | 75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | |
parent | d155167ea2598330d3f67189df8c7db92866fa05 (diff) |
general: fix spelling mistakes
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 911181c43b..376a058277 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -398,162 +398,162 @@ void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value } void EmitGlobalAtomicIAdd32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMin32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMin32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMax32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMax32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicInc32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicDec32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAnd32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicOr32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicXor32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicExchange32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicIAdd64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMin64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMin64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMax64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMax64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicInc64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicDec64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAnd64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicOr64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicXor64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicExchange64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicIAdd32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMin32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMin32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMax32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMax32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicInc32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicDec32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAnd32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicOr32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicXor32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicExchange32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAddF32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAddF16x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAddF32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMinF16x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMinF32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMaxF16x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMaxF32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } } // namespace Shader::Backend::GLSL |