From 600f325d87e42f856da58c42a5280f098ebb6e8c Mon Sep 17 00:00:00 2001
From: Liam <byteslice@airmail.cc>
Date: Sat, 11 Mar 2023 22:10:38 -0500
Subject: general: fix spelling mistakes

---
 .../backend/glsl/emit_glsl_atomic.cpp              | 80 +++++++++++-----------
 1 file changed, 40 insertions(+), 40 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 911181c43b..376a058277 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -398,162 +398,162 @@ void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value
 }
 
 void EmitGlobalAtomicIAdd32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicSMin32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicUMin32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicSMax32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicUMax32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicInc32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicDec32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicAnd32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicOr32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicXor32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicExchange32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicIAdd64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicSMin64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicUMin64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicSMax64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicUMax64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicInc64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicDec64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicAnd64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicOr64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicXor64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicExchange64(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicIAdd32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicSMin32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicUMin32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicSMax32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicUMax32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicInc32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicDec32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicAnd32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicOr32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicXor32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicExchange32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicAddF32(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicAddF16x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicAddF32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicMinF16x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicMinF32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicMaxF16x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 
 void EmitGlobalAtomicMaxF32x2(EmitContext&) {
-    throw NotImplementedException("GLSL Instrucion");
+    throw NotImplementedException("GLSL Instruction");
 }
 } // namespace Shader::Backend::GLSL
-- 
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