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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-20 23:38:38 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:35 -0400 |
commit | 64337f004d9249c4408fec75bd1bbcc0f2a1408d (patch) | |
tree | 401c988bd203d3b69f005640d31b154702888c6c /src/shader_recompiler/backend/glsl/emit_context.h | |
parent | eaff1030de07f3739794207403ea833ee91c0034 (diff) |
glsl: Fix "reg" allocing
based on glasm with some tweaks
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.h')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index ffc97007dd..8d093a8538 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -45,18 +45,14 @@ public: code += '\n'; } - std::string AllocVar() { - return fmt::format("var_{}", var_num++); - } - std::string code; RegAlloc reg_alloc; const Info& info; const Profile& profile; - u64 var_num{}; private: void DefineConstantBuffers(); + void DefineStorageBuffers(); }; } // namespace Shader::Backend::GLSL |