From cfeb161c7ebf93bf6ac39e430fc998dc13abfc66 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sat, 31 Jul 2021 03:04:08 -0300
Subject: glsl/glasm: Pass and use scaling parameters in shaders

---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 7c9ed9159c..97bd593027 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -394,7 +394,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         }
     }
     if (info.uses_rescaling_uniform) {
-        header += "layout(location=0) uniform float down_factor;";
+        header += "layout(location=0) uniform vec4 scaling;";
     }
     DefineConstantBuffers(bindings);
     DefineStorageBuffers(bindings);
-- 
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