From 59576b82a8c06943e6b9fafbff6ed1884a4132a7 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Tue, 1 Jun 2021 00:07:14 -0400
Subject: glsl: Fix precise variable declaration

and add some more separation in the shader for better debugability when dumped
---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 01403ca17e..2375b7a068 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -150,7 +150,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
     if (info.stores_clip_distance) {
         header += "float gl_ClipDistance[];";
     }
-    header += "};";
+    header += "};\n";
 }
 } // namespace
 
@@ -223,6 +223,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
             header += declaration;
         }
     }
+    header += "\n";
     DefineConstantBuffers(bindings);
     DefineStorageBuffers(bindings);
     SetupImages(bindings);
-- 
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