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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-26 16:00:36 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:33 -0400
commitf58f79c85dad7ad018a015cc6913f2789540ec22 (patch)
treee1ee7c8b1c3a0203a046188fa9edb2bb6d203967 /src/shader_recompiler/backend/glasm/emit_glasm.cpp
parent586c785366307cb3c648bd33345b431b8312612d (diff)
glasm: Implement Y direction
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 4f838b6997..2a0524609d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -439,6 +439,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
"MOV.F FSWZB[2],1;"
"MOV.F FSWZB[3],-1;";
}
+ if (ctx.uses_y_direction) {
+ header += "PARAM y_direction[1]={state.material.front.ambient};";
+ }
ctx.code.insert(0, header);
ctx.code += "END";
return ctx.code;