diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-24 02:41:09 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:39 -0400 |
commit | 7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch) | |
tree | 5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/backend/glasm/emit_glasm.cpp | |
parent | 4f052a1f393d45843eabc237e21757be15f20062 (diff) |
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 79314f1301..2b96977b36 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -296,8 +296,10 @@ void SetupOptions(const IR::Program& program, const Profile& profile, if (info.uses_sparse_residency) { header += "OPTION EXT_sparse_texture2;"; } - if (((info.stores_viewport_index || info.stores_layer) && stage != Stage::Geometry) || - info.stores_viewport_mask) { + const bool stores_viewport_layer{info.stores[IR::Attribute::ViewportIndex] || + info.stores[IR::Attribute::Layer]}; + if ((stage != Stage::Geometry && stores_viewport_layer) || + info.stores[IR::Attribute::ViewportMask]) { if (profile.support_viewport_index_layer_non_geometry) { header += "OPTION NV_viewport_array2;"; } |