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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-15 18:15:13 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:31 -0400 |
commit | 31d402ee74d7f7045aec7e748fdee489a434db6b (patch) | |
tree | 2cc89d8b24d856e2af92be0a1a1948329b92dd01 /src/shader_recompiler/backend/glasm/emit_glasm.cpp | |
parent | 3764750339fa60f2d79cf3abe1b91ca42ba61401 (diff) |
glasm: Add Void type to GLASM values
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index ab6790ce89..e5c96eb7fc 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -54,6 +54,7 @@ public: } switch (value.type) { case Type::Register: + case Type::Void: break; case Type::U32: ctx.Add("MOV.U {}.x,{};", reg, value.imm_u32); |