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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-19 22:06:53 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:38 -0400 |
commit | 1c648f176c0f929266795181d1ba16d27008e5ff (patch) | |
tree | a4ad0120f561c6a8130bc94496973140a904c08c /src/shader_recompiler/backend/glasm/emit_glasm.cpp | |
parent | 1d182fc0f5f8a6facf6e4aebcf79d6d9a092a48c (diff) |
emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm.cpp')
0 files changed, 0 insertions, 0 deletions