diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-05 16:33:44 -0500 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-05 16:33:44 -0500 |
commit | 5286a7bc4ccf8da0827b0352f40dbce651b57d09 (patch) | |
tree | 083afe39f09a03615ea4b629e4d05522a587dbc7 /src/shader_recompiler/backend/glasm/emit_context.cpp | |
parent | fae07919af1421c0fd6ea0c41853d2b20a2a389b (diff) |
shader_recompiler: Rename backend emit_context files
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp deleted file mode 100644 index 8fd459dfe6..0000000000 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ /dev/null @@ -1,156 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <string_view> - -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_context.h" -#include "shader_recompiler/backend/glasm/emit_glasm.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" - -namespace Shader::Backend::GLASM { -namespace { -std::string_view InterpDecorator(Interpolation interp) { - switch (interp) { - case Interpolation::Smooth: - return ""; - case Interpolation::Flat: - return "FLAT "; - case Interpolation::NoPerspective: - return "NOPERSPECTIVE "; - } - throw InvalidArgument("Invalid interpolation {}", interp); -} - -bool IsInputArray(Stage stage) { - return stage == Stage::Geometry || stage == Stage::TessellationControl || - stage == Stage::TessellationEval; -} -} // Anonymous namespace - -EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, - const RuntimeInfo& runtime_info_) - : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { - // FIXME: Temporary partial implementation - u32 cbuf_index{}; - for (const auto& desc : info.constant_buffer_descriptors) { - if (desc.count != 1) { - throw NotImplementedException("Constant buffer descriptor array"); - } - Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index); - ++cbuf_index; - } - u32 ssbo_index{}; - for (const auto& desc : info.storage_buffers_descriptors) { - if (desc.count != 1) { - throw NotImplementedException("Storage buffer descriptor array"); - } - if (runtime_info.glasm_use_storage_buffers) { - Add("STORAGE ssbo{}[]={{program.storage[{}]}};", ssbo_index, bindings.storage_buffer); - ++bindings.storage_buffer; - ++ssbo_index; - } - } - if (!runtime_info.glasm_use_storage_buffers) { - if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) { - const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE}; - Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1); - } - } - stage = program.stage; - switch (program.stage) { - case Stage::VertexA: - case Stage::VertexB: - stage_name = "vertex"; - attrib_name = "vertex"; - break; - case Stage::TessellationControl: - case Stage::TessellationEval: - stage_name = "primitive"; - attrib_name = "primitive"; - break; - case Stage::Geometry: - stage_name = "primitive"; - attrib_name = "vertex"; - break; - case Stage::Fragment: - stage_name = "fragment"; - attrib_name = "fragment"; - break; - case Stage::Compute: - stage_name = "invocation"; - break; - } - const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"}; - const VaryingState loads{info.loads.mask | info.passthrough.mask}; - for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { - if (loads.Generic(index)) { - Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};", - InterpDecorator(info.interpolation[index]), index, attr_stage, index, index); - } - } - if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) { - Add("ATTRIB vertex_position=vertex.position;"); - } - if (info.uses_invocation_id) { - Add("ATTRIB primitive_invocation=primitive.invocation;"); - } - if (info.stores_tess_level_outer) { - Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};"); - } - if (info.stores_tess_level_inner) { - Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};"); - } - if (info.stores.ClipDistances()) { - Add("OUTPUT result_clip[]={{result.clip[0..7]}};"); - } - for (size_t index = 0; index < info.uses_patches.size(); ++index) { - if (!info.uses_patches[index]) { - continue; - } - if (stage == Stage::TessellationControl) { - Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};" - "ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};", - index, index, index, index, index, index); - } else { - Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index, - index, index); - } - } - if (stage == Stage::Fragment) { - Add("OUTPUT frag_color0=result.color;"); - for (size_t index = 1; index < info.stores_frag_color.size(); ++index) { - Add("OUTPUT frag_color{}=result.color[{}];", index, index); - } - } - for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { - if (info.stores.Generic(index)) { - Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index); - } - } - image_buffer_bindings.reserve(info.image_buffer_descriptors.size()); - for (const auto& desc : info.image_buffer_descriptors) { - image_buffer_bindings.push_back(bindings.image); - bindings.image += desc.count; - } - image_bindings.reserve(info.image_descriptors.size()); - for (const auto& desc : info.image_descriptors) { - image_bindings.push_back(bindings.image); - bindings.image += desc.count; - } - texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); - for (const auto& desc : info.texture_buffer_descriptors) { - texture_buffer_bindings.push_back(bindings.texture); - bindings.texture += desc.count; - } - texture_bindings.reserve(info.texture_descriptors.size()); - for (const auto& desc : info.texture_descriptors) { - texture_bindings.push_back(bindings.texture); - bindings.texture += desc.count; - } -} - -} // namespace Shader::Backend::GLASM |