From 5286a7bc4ccf8da0827b0352f40dbce651b57d09 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 5 Dec 2021 16:33:44 -0500
Subject: shader_recompiler: Rename backend emit_context files

---
 .../backend/glasm/emit_context.cpp                 | 156 ---------------------
 1 file changed, 156 deletions(-)
 delete mode 100644 src/shader_recompiler/backend/glasm/emit_context.cpp

(limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
deleted file mode 100644
index 8fd459dfe6..0000000000
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <string_view>
-
-#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
-#include "shader_recompiler/backend/glasm/emit_glasm.h"
-#include "shader_recompiler/frontend/ir/program.h"
-#include "shader_recompiler/profile.h"
-#include "shader_recompiler/runtime_info.h"
-
-namespace Shader::Backend::GLASM {
-namespace {
-std::string_view InterpDecorator(Interpolation interp) {
-    switch (interp) {
-    case Interpolation::Smooth:
-        return "";
-    case Interpolation::Flat:
-        return "FLAT ";
-    case Interpolation::NoPerspective:
-        return "NOPERSPECTIVE ";
-    }
-    throw InvalidArgument("Invalid interpolation {}", interp);
-}
-
-bool IsInputArray(Stage stage) {
-    return stage == Stage::Geometry || stage == Stage::TessellationControl ||
-           stage == Stage::TessellationEval;
-}
-} // Anonymous namespace
-
-EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
-                         const RuntimeInfo& runtime_info_)
-    : info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
-    // FIXME: Temporary partial implementation
-    u32 cbuf_index{};
-    for (const auto& desc : info.constant_buffer_descriptors) {
-        if (desc.count != 1) {
-            throw NotImplementedException("Constant buffer descriptor array");
-        }
-        Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
-        ++cbuf_index;
-    }
-    u32 ssbo_index{};
-    for (const auto& desc : info.storage_buffers_descriptors) {
-        if (desc.count != 1) {
-            throw NotImplementedException("Storage buffer descriptor array");
-        }
-        if (runtime_info.glasm_use_storage_buffers) {
-            Add("STORAGE ssbo{}[]={{program.storage[{}]}};", ssbo_index, bindings.storage_buffer);
-            ++bindings.storage_buffer;
-            ++ssbo_index;
-        }
-    }
-    if (!runtime_info.glasm_use_storage_buffers) {
-        if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
-            const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE};
-            Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1);
-        }
-    }
-    stage = program.stage;
-    switch (program.stage) {
-    case Stage::VertexA:
-    case Stage::VertexB:
-        stage_name = "vertex";
-        attrib_name = "vertex";
-        break;
-    case Stage::TessellationControl:
-    case Stage::TessellationEval:
-        stage_name = "primitive";
-        attrib_name = "primitive";
-        break;
-    case Stage::Geometry:
-        stage_name = "primitive";
-        attrib_name = "vertex";
-        break;
-    case Stage::Fragment:
-        stage_name = "fragment";
-        attrib_name = "fragment";
-        break;
-    case Stage::Compute:
-        stage_name = "invocation";
-        break;
-    }
-    const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
-    const VaryingState loads{info.loads.mask | info.passthrough.mask};
-    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
-        if (loads.Generic(index)) {
-            Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
-                InterpDecorator(info.interpolation[index]), index, attr_stage, index, index);
-        }
-    }
-    if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) {
-        Add("ATTRIB vertex_position=vertex.position;");
-    }
-    if (info.uses_invocation_id) {
-        Add("ATTRIB primitive_invocation=primitive.invocation;");
-    }
-    if (info.stores_tess_level_outer) {
-        Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
-    }
-    if (info.stores_tess_level_inner) {
-        Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
-    }
-    if (info.stores.ClipDistances()) {
-        Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
-    }
-    for (size_t index = 0; index < info.uses_patches.size(); ++index) {
-        if (!info.uses_patches[index]) {
-            continue;
-        }
-        if (stage == Stage::TessellationControl) {
-            Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};"
-                "ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};",
-                index, index, index, index, index, index);
-        } else {
-            Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index,
-                index, index);
-        }
-    }
-    if (stage == Stage::Fragment) {
-        Add("OUTPUT frag_color0=result.color;");
-        for (size_t index = 1; index < info.stores_frag_color.size(); ++index) {
-            Add("OUTPUT frag_color{}=result.color[{}];", index, index);
-        }
-    }
-    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
-        if (info.stores.Generic(index)) {
-            Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
-        }
-    }
-    image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
-    for (const auto& desc : info.image_buffer_descriptors) {
-        image_buffer_bindings.push_back(bindings.image);
-        bindings.image += desc.count;
-    }
-    image_bindings.reserve(info.image_descriptors.size());
-    for (const auto& desc : info.image_descriptors) {
-        image_bindings.push_back(bindings.image);
-        bindings.image += desc.count;
-    }
-    texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
-    for (const auto& desc : info.texture_buffer_descriptors) {
-        texture_buffer_bindings.push_back(bindings.texture);
-        bindings.texture += desc.count;
-    }
-    texture_bindings.reserve(info.texture_descriptors.size());
-    for (const auto& desc : info.texture_descriptors) {
-        texture_bindings.push_back(bindings.texture);
-        bindings.texture += desc.count;
-    }
-}
-
-} // namespace Shader::Backend::GLASM
-- 
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