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author | bunnei <bunneidev@gmail.com> | 2021-04-15 21:40:35 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-15 21:40:35 -0700 |
commit | 0a5bc8ec14619080cabe3168a1b82c6da4a63a0f (patch) | |
tree | d35eebf5da42ebbe24d521c90d2139c94b68f8e8 /src/input_common/sdl/sdl_impl.h | |
parent | 60511976bb721415180854a400571433f33e9abe (diff) | |
parent | d9db1d125eedc57654310131f8f8bf6d3431fabf (diff) |
Merge pull request #6119 from german77/SDLMapping
InputCommon: Address mapping and naming issues with SDL2
Diffstat (limited to 'src/input_common/sdl/sdl_impl.h')
-rw-r--r-- | src/input_common/sdl/sdl_impl.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index 08044b00d6..8b7363f56b 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h @@ -14,6 +14,7 @@ #include "input_common/sdl/sdl.h" union SDL_Event; +using SDL_GameController = struct _SDL_GameController; using SDL_Joystick = struct _SDL_Joystick; using SDL_JoystickID = s32; @@ -64,6 +65,9 @@ private: /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); + /// Returns a custom name for specific controllers because the default name is not correct + std::string GetControllerName(SDL_GameController* controller) const; + // Set to true if SDL supports game controller subsystem bool has_gamecontroller = false; |