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author | german77 <juangerman-13@hotmail.com> | 2021-03-27 19:07:59 -0500 |
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committer | german77 <juangerman-13@hotmail.com> | 2021-03-30 21:40:36 -0500 |
commit | d9db1d125eedc57654310131f8f8bf6d3431fabf (patch) | |
tree | 2949c8f15ce02acfdadbfdd73ac5469315859ae1 /src/input_common/sdl/sdl_impl.h | |
parent | 8a5794c4db433b6537b032336154808e4a114337 (diff) |
InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers
Diffstat (limited to 'src/input_common/sdl/sdl_impl.h')
-rw-r--r-- | src/input_common/sdl/sdl_impl.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index 08044b00d6..8b7363f56b 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h @@ -14,6 +14,7 @@ #include "input_common/sdl/sdl.h" union SDL_Event; +using SDL_GameController = struct _SDL_GameController; using SDL_Joystick = struct _SDL_Joystick; using SDL_JoystickID = s32; @@ -64,6 +65,9 @@ private: /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); + /// Returns a custom name for specific controllers because the default name is not correct + std::string GetControllerName(SDL_GameController* controller) const; + // Set to true if SDL supports game controller subsystem bool has_gamecontroller = false; |