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author | Lioncash <mathew1800@gmail.com> | 2020-04-17 20:47:00 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-04-17 20:48:52 -0400 |
commit | bf328ed35a13b6a024c11cb209da5de09cabf3b0 (patch) | |
tree | 8d3ab7e9fc2b4f4e5eb4cf5f04c27ef4dd7306a6 /src/core/gdbstub/gdbstub.cpp | |
parent | fd7dc7e03dfc1df03c7015f34a513f1ecf5f013b (diff) |
gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.
Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
0 files changed, 0 insertions, 0 deletions