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authorLioncash <mathew1800@gmail.com>2020-04-17 20:47:00 -0400
committerLioncash <mathew1800@gmail.com>2020-04-17 20:48:52 -0400
commitbf328ed35a13b6a024c11cb209da5de09cabf3b0 (patch)
tree8d3ab7e9fc2b4f4e5eb4cf5f04c27ef4dd7306a6 /src
parentfd7dc7e03dfc1df03c7015f34a513f1ecf5f013b (diff)
gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also avoids reallocating a vector. Unlikely to make a huge difference, but given how trivial of an amendment it is, why not?
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 9495f48a26..4c7808a678 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -484,7 +484,7 @@ private:
code.AddLine("switch (jmp_to) {{");
for (const auto& pair : ir.GetBasicBlocks()) {
- const auto [address, bb] = pair;
+ const auto& [address, bb] = pair;
code.AddLine("case 0x{:X}U: {{", address);
++code.scope;
@@ -1483,8 +1483,8 @@ private:
dy += '(';
for (std::size_t index = 0; index < components; ++index) {
- const auto operand_x{derivates.at(index * 2)};
- const auto operand_y{derivates.at(index * 2 + 1)};
+ const auto& operand_x{derivates.at(index * 2)};
+ const auto& operand_y{derivates.at(index * 2 + 1)};
dx += Visit(operand_x).AsFloat();
dy += Visit(operand_y).AsFloat();