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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-28 10:00:15 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-15 23:33:20 -0500 |
commit | 8f2959f6804e0d1048ecaa6f4046622e069fe7db (patch) | |
tree | 06451ddcfcc588d2803eaa908afa085bea7782de /src/core/frontend/framebuffer_layout.cpp | |
parent | 8ead176639be482fb26c2eb3f95fc942e52efee0 (diff) |
settings: Preparation for per-game input settings
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 1acc82497f..b9a270a55c 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -47,7 +47,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { u32 width, height; - if (Settings::values.use_docked_mode) { + if (Settings::values.use_docked_mode.GetValue()) { width = ScreenDocked::Width * res_scale; height = ScreenDocked::Height * res_scale; } else { |