diff options
author | Lioncash <mathew1800@gmail.com> | 2019-04-01 12:29:59 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-04-01 12:53:47 -0400 |
commit | 781ab8407b50d303197ab6fb888ed35ecbcce23a (patch) | |
tree | eaf2aabd5471c13fe89ac5f7da247b3bf1248e83 /src/core/frontend/emu_window.cpp | |
parent | d9b7bc44748908d49d59433870211df8e1c32581 (diff) |
general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
Diffstat (limited to 'src/core/frontend/emu_window.cpp')
-rw-r--r-- | src/core/frontend/emu_window.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index e29afd630c..1320bbe77c 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -30,7 +30,7 @@ private: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} std::tuple<float, float, bool> GetStatus() const override { if (auto state = touch_state.lock()) { - std::lock_guard<std::mutex> guard(state->mutex); + std::lock_guard guard{state->mutex}; return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); } return std::make_tuple(0.0f, 0.0f, false); @@ -81,7 +81,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) return; - std::lock_guard<std::mutex> guard(touch_state->mutex); + std::lock_guard guard{touch_state->mutex}; touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / (framebuffer_layout.screen.right - framebuffer_layout.screen.left); touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / @@ -91,7 +91,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { } void EmuWindow::TouchReleased() { - std::lock_guard<std::mutex> guard(touch_state->mutex); + std::lock_guard guard{touch_state->mutex}; touch_state->touch_pressed = false; touch_state->touch_x = 0; touch_state->touch_y = 0; |