From 781ab8407b50d303197ab6fb888ed35ecbcce23a Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Mon, 1 Apr 2019 12:29:59 -0400
Subject: general: Use deducation guides for std::lock_guard and
 std::unique_lock

Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
---
 src/core/frontend/emu_window.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'src/core/frontend/emu_window.cpp')

diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e29afd630c..1320bbe77c 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -30,7 +30,7 @@ private:
         explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
         std::tuple<float, float, bool> GetStatus() const override {
             if (auto state = touch_state.lock()) {
-                std::lock_guard<std::mutex> guard(state->mutex);
+                std::lock_guard guard{state->mutex};
                 return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
             }
             return std::make_tuple(0.0f, 0.0f, false);
@@ -81,7 +81,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
         return;
 
-    std::lock_guard<std::mutex> guard(touch_state->mutex);
+    std::lock_guard guard{touch_state->mutex};
     touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
                            (framebuffer_layout.screen.right - framebuffer_layout.screen.left);
     touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
@@ -91,7 +91,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
 }
 
 void EmuWindow::TouchReleased() {
-    std::lock_guard<std::mutex> guard(touch_state->mutex);
+    std::lock_guard guard{touch_state->mutex};
     touch_state->touch_pressed = false;
     touch_state->touch_x = 0;
     touch_state->touch_y = 0;
-- 
cgit v1.2.3-70-g09d2