diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 15:58:16 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 17:32:17 -0400 |
commit | b91b76df4fe27d781bd95ddb89b78ff54df57029 (patch) | |
tree | abd3de5c02b036ec936a70599e496ba1d45d7849 /src/core/core.cpp | |
parent | 35b17fa5e0a69c019852fed9ede9b64f08dd21a0 (diff) |
general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index e6f1aa0e7b..fc6ec95124 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -263,9 +263,9 @@ struct System::Impl { if (Settings::values.gamecard_inserted) { if (Settings::values.gamecard_current_game) { fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath)); - } else if (!Settings::values.gamecard_path.empty()) { - fs_controller.SetGameCard( - GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path)); + } else if (!Settings::values.gamecard_path.GetValue().empty()) { + fs_controller.SetGameCard(GetGameFileFromPath( + virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path))); } } |