From b91b76df4fe27d781bd95ddb89b78ff54df57029 Mon Sep 17 00:00:00 2001
From: lat9nq <22451773+lat9nq@users.noreply.github.com>
Date: Mon, 28 Jun 2021 15:58:16 -0400
Subject: general: Make most settings a BasicSetting

Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
---
 src/core/core.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'src/core/core.cpp')

diff --git a/src/core/core.cpp b/src/core/core.cpp
index e6f1aa0e7b..fc6ec95124 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -263,9 +263,9 @@ struct System::Impl {
         if (Settings::values.gamecard_inserted) {
             if (Settings::values.gamecard_current_game) {
                 fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
-            } else if (!Settings::values.gamecard_path.empty()) {
-                fs_controller.SetGameCard(
-                    GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
+            } else if (!Settings::values.gamecard_path.GetValue().empty()) {
+                fs_controller.SetGameCard(GetGameFileFromPath(
+                    virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path)));
             }
         }
 
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