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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 19:56:21 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 22:10:01 -0400 |
commit | 9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch) | |
tree | 83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/core/core.cpp | |
parent | db46f8a70c853ccab3318abed1416231a3c426db (diff) |
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 15226cf417..d3e84c4efb 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -411,7 +411,7 @@ struct System::Impl { std::string status_details = ""; std::unique_ptr<Core::PerfStats> perf_stats; - Core::FrameLimiter frame_limiter; + Core::SpeedLimiter speed_limiter; bool is_multicore{}; bool is_async_gpu{}; @@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const { return *impl->perf_stats; } -Core::FrameLimiter& System::FrameLimiter() { - return impl->frame_limiter; +Core::SpeedLimiter& System::SpeedLimiter() { + return impl->speed_limiter; } -const Core::FrameLimiter& System::FrameLimiter() const { - return impl->frame_limiter; +const Core::SpeedLimiter& System::SpeedLimiter() const { + return impl->speed_limiter; } Loader::ResultStatus System::GetGameName(std::string& out) const { |