From 9dfbc9bdce15c299faf06aa7bf68a8660366daee Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 22 Jul 2021 19:56:21 -0400
Subject: general: Rename "Frame Limit" references to "Speed Limit"

This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
---
 src/core/core.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

(limited to 'src/core/core.cpp')

diff --git a/src/core/core.cpp b/src/core/core.cpp
index 15226cf417..d3e84c4efb 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -411,7 +411,7 @@ struct System::Impl {
     std::string status_details = "";
 
     std::unique_ptr<Core::PerfStats> perf_stats;
-    Core::FrameLimiter frame_limiter;
+    Core::SpeedLimiter speed_limiter;
 
     bool is_multicore{};
     bool is_async_gpu{};
@@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
     return *impl->perf_stats;
 }
 
-Core::FrameLimiter& System::FrameLimiter() {
-    return impl->frame_limiter;
+Core::SpeedLimiter& System::SpeedLimiter() {
+    return impl->speed_limiter;
 }
 
-const Core::FrameLimiter& System::FrameLimiter() const {
-    return impl->frame_limiter;
+const Core::SpeedLimiter& System::SpeedLimiter() const {
+    return impl->speed_limiter;
 }
 
 Loader::ResultStatus System::GetGameName(std::string& out) const {
-- 
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