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author | Lioncash <mathew1800@gmail.com> | 2018-08-03 13:56:33 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-04 02:36:58 -0400 |
commit | 2665457f4ab3562525543f8e474bfb93ce3416ad (patch) | |
tree | 16166950cebde8f7ac99d51a3bcdcfa2869cf627 /src/core/core.cpp | |
parent | 6030c5ce412e44ddcfe0a31c6747a017166bf33d (diff) |
renderer_base: Make Rasterizer() return the rasterizer by reference
All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 29222babaa..1045d80894 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -187,7 +187,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window) { return ResultStatus::ErrorVideoCore; } - gpu_core = std::make_unique<Tegra::GPU>(*renderer->Rasterizer()); + gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer()); // Create threads for CPU cores 1-3, and build thread_to_cpu map // CPU core 0 is run on the main thread |