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authorLioncash <mathew1800@gmail.com>2018-08-03 12:55:58 -0400
committerLioncash <mathew1800@gmail.com>2018-08-04 02:36:57 -0400
commit6030c5ce412e44ddcfe0a31c6747a017166bf33d (patch)
tree2b79fa019f07e601b5170e92e93b69788ffde949 /src/core/core.cpp
parent762fcaf5dec6ab6de92cb2481ae0d1392bc3482a (diff)
video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 9824769cfa..29222babaa 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -18,6 +18,7 @@
#include "core/loader/loader.h"
#include "core/settings.h"
#include "file_sys/vfs_real.h"
+#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Core {
@@ -174,7 +175,6 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
}
- gpu_core = std::make_unique<Tegra::GPU>();
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
@@ -182,10 +182,13 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
Service::Init(service_manager);
GDBStub::Init();
- if (!VideoCore::Init(emu_window)) {
+ renderer = VideoCore::CreateRenderer(emu_window);
+ if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
+ gpu_core = std::make_unique<Tegra::GPU>(*renderer->Rasterizer());
+
// Create threads for CPU cores 1-3, and build thread_to_cpu map
// CPU core 0 is run on the main thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
@@ -217,7 +220,7 @@ void System::Shutdown() {
perf_results.frametime * 1000.0);
// Shutdown emulation session
- VideoCore::Shutdown();
+ renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
Kernel::Shutdown();