aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
blob: eb6c689b882ab3710651c5ccdb871023a6be8d73 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;

namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
    static class Declarations
    {
        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");

            if (context.HostCapabilities.SupportsShaderBallot)
            {
                context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            }
            else
            {
                context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
                context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
                context.AppendLine("#extension GL_KHR_shader_subgroup_shuffle : enable");
            }

            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
            context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");

            if (context.Definitions.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }
            else if (context.Definitions.Stage == ShaderStage.Fragment)
            {
                if (context.HostCapabilities.SupportsFragmentShaderInterlock)
                {
                    context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
                }
                else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
                {
                    context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
                }
            }
            else
            {
                if (context.Definitions.Stage == ShaderStage.Vertex)
                {
                    context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
                }

                context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
            }

            if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
            {
                context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
            }

            if (context.HostCapabilities.SupportsViewportMask)
            {
                context.AppendLine("#extension GL_NV_viewport_array2 : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");
            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
            DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
            DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
            DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
            DeclareSamplers(context, context.Properties.Textures.Values);
            DeclareImages(context, context.Properties.Images.Values);

            if (context.Definitions.Stage != ShaderStage.Compute)
            {
                if (context.Definitions.Stage == ShaderStage.Geometry)
                {
                    string inPrimitive = context.Definitions.InputTopology.ToGlslString();

                    context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");

                    if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
                    {
                        context.AppendLine($"layout (passthrough) in gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.AppendLine("float gl_PointSize;");
                        context.AppendLine("float gl_ClipDistance[];");
                        context.LeaveScope(";");
                    }
                    else
                    {
                        string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
                        int maxOutputVertices = context.Definitions.MaxOutputVertices;

                        context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                    }

                    context.AppendLine();
                }
                else if (context.Definitions.Stage == ShaderStage.TessellationControl)
                {
                    int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;

                    context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
                    context.AppendLine();
                }
                else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
                {
                    bool tessCw = context.Definitions.TessCw;

                    if (context.TargetApi == TargetApi.Vulkan)
                    {
                        // We invert the front face on Vulkan backend, so we need to do that here aswell.
                        tessCw = !tessCw;
                    }

                    string patchType = context.Definitions.TessPatchType.ToGlsl();
                    string spacing = context.Definitions.TessSpacing.ToGlsl();
                    string windingOrder = tessCw ? "cw" : "ccw";

                    context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
                    context.AppendLine();
                }

                static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
                {
                    return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
                }

                static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
                {
                    IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
                    return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
                }

                DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
                DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
                DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
                DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));

                if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
                {
                    var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
                    if (tfOutput.Valid)
                    {
                        context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
                    }
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
                string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
                string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            if (context.Definitions.Stage == ShaderStage.Fragment)
            {
                if (context.Definitions.EarlyZForce)
                {
                    context.AppendLine("layout (early_fragment_tests) in;");
                    context.AppendLine();
                }

                if (context.Definitions.OriginUpperLeft)
                {
                    context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
                    context.AppendLine();
                }
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }

        public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
        {
            foreach (AstOperand decl in function.Locals)
            {
                string name = context.OperandManager.DeclareLocal(decl);

                context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
            }
        }

        public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
        {
            if (context.HostCapabilities.ReducedPrecision)
            {
                precise = false;
            }

            return type switch
            {
                AggregateType.Void => "void",
                AggregateType.Bool => "bool",
                AggregateType.FP32 => precise ? "precise float" : "float",
                AggregateType.FP64 => "double",
                AggregateType.S32 => "int",
                AggregateType.U32 => "uint",
                AggregateType.Vector2 | AggregateType.Bool => "bvec2",
                AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
                AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
                AggregateType.Vector2 | AggregateType.S32 => "ivec2",
                AggregateType.Vector2 | AggregateType.U32 => "uvec2",
                AggregateType.Vector3 | AggregateType.Bool => "bvec3",
                AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
                AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
                AggregateType.Vector3 | AggregateType.S32 => "ivec3",
                AggregateType.Vector3 | AggregateType.U32 => "uvec3",
                AggregateType.Vector4 | AggregateType.Bool => "bvec4",
                AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
                AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
                AggregateType.Vector4 | AggregateType.S32 => "ivec4",
                AggregateType.Vector4 | AggregateType.U32 => "uvec4",
                _ => throw new ArgumentException($"Invalid variable type \"{type}\"."),
            };
        }

        private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
        {
            DeclareBuffers(context, buffers, "uniform");
        }

        private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
        {
            DeclareBuffers(context, buffers, "buffer");
        }

        private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, string declType)
        {
            foreach (BufferDefinition buffer in buffers)
            {
                string layout = buffer.Layout switch
                {
                    BufferLayout.Std140 => "std140",
                    _ => "std430",
                };

                string set = string.Empty;

                if (context.TargetApi == TargetApi.Vulkan)
                {
                    set = $"set = {buffer.Set}, ";
                }

                context.AppendLine($"layout ({set}binding = {buffer.Binding}, {layout}) {declType} _{buffer.Name}");
                context.EnterScope();

                foreach (StructureField field in buffer.Type.Fields)
                {
                    if (field.Type.HasFlag(AggregateType.Array))
                    {
                        string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);

                        if (field.ArrayLength > 0)
                        {
                            string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);

                            context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
                        }
                        else
                        {
                            context.AppendLine($"{typeName} {field.Name}[];");
                        }
                    }
                    else
                    {
                        string typeName = GetVarTypeName(context, field.Type);

                        context.AppendLine($"{typeName} {field.Name};");
                    }
                }

                context.LeaveScope($" {buffer.Name};");
                context.AppendLine();
            }
        }

        private static void DeclareMemories(CodeGenContext context, IEnumerable<MemoryDefinition> memories, bool isShared)
        {
            string prefix = isShared ? "shared " : string.Empty;

            foreach (MemoryDefinition memory in memories)
            {
                string typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array);

                if (memory.Type.HasFlag(AggregateType.Array))
                {
                    if (memory.ArrayLength > 0)
                    {
                        string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture);

                        context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];");
                    }
                    else
                    {
                        context.AppendLine($"{prefix}{typeName} {memory.Name}[];");
                    }
                }
                else
                {
                    context.AppendLine($"{prefix}{typeName} {memory.Name};");
                }
            }
        }

        private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
        {
            foreach (var definition in definitions)
            {
                string arrayDecl = string.Empty;

                if (definition.ArrayLength > 1)
                {
                    arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
                }
                else if (definition.ArrayLength == 0)
                {
                    arrayDecl = "[]";
                }

                string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType();

                string layout = string.Empty;

                if (context.TargetApi == TargetApi.Vulkan)
                {
                    layout = $", set = {definition.Set}";
                }

                context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};");
            }
        }

        private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
        {
            foreach (var definition in definitions)
            {
                string arrayDecl = string.Empty;

                if (definition.ArrayLength > 1)
                {
                    arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
                }
                else if (definition.ArrayLength == 0)
                {
                    arrayDecl = "[]";
                }

                string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());

                if (definition.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
                {
                    imageTypeName = "coherent " + imageTypeName;
                }

                string layout = definition.Format.ToGlslFormat();

                if (!string.IsNullOrEmpty(layout))
                {
                    layout = ", " + layout;
                }

                if (context.TargetApi == TargetApi.Vulkan)
                {
                    layout = $", set = {definition.Set}{layout}";
                }

                context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};");
            }
        }

        private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
        {
            if (context.Definitions.IaIndexing)
            {
                string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;

                context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
                context.AppendLine();
            }
            else
            {
                foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
                {
                    DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
                }

                if (inputs.Any())
                {
                    context.AppendLine();
                }
            }
        }

        private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
        {
            foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
            {
                DeclareInputAttributePerPatch(context, ioDefinition.Location);
            }

            if (inputs.Any())
            {
                context.AppendLine();
            }
        }

        private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
        {
            string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
            string iq = string.Empty;

            if (context.Definitions.Stage == ShaderStage.Fragment)
            {
                iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
                {
                    PixelImap.Constant => "flat ",
                    PixelImap.ScreenLinear => "noperspective ",
                    _ => string.Empty,
                };
            }

            string name = $"{DefaultNames.IAttributePrefix}{location}";

            if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
            {
                bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);

                if (hasComponent)
                {
                    char swzMask = "xyzw"[component];

                    context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
                }
                else
                {
                    int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);

                    string type = components switch
                    {
                        2 => "vec2",
                        3 => "vec3",
                        4 => "vec4",
                        _ => "float",
                    };

                    context.AppendLine($"layout (location = {location}) in {type} {name};");
                }
            }
            else
            {
                bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
                string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
                string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);

                context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
            }
        }

        private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
        {
            int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
            string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";

            context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
        }

        private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
        {
            if (context.Definitions.OaIndexing)
            {
                context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
                context.AppendLine();
            }
            else
            {
                outputs = outputs.OrderBy(x => x.Location);

                if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
                {
                    IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
                    IoDefinition secondOutput = outputs.ElementAtOrDefault(1);

                    if (firstOutput.Location + 1 == secondOutput.Location)
                    {
                        DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
                        outputs = outputs.Skip(2);
                    }
                }

                foreach (var ioDefinition in outputs)
                {
                    DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
                }

                if (outputs.Any())
                {
                    context.AppendLine();
                }
            }
        }

        private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
        {
            string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
            string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";

            if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
            {
                bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);

                if (hasComponent)
                {
                    char swzMask = "xyzw"[component];

                    string xfb = string.Empty;

                    var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
                    if (tfOutput.Valid)
                    {
                        xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
                    }

                    context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
                }
                else
                {
                    int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);

                    string type = components switch
                    {
                        2 => "vec2",
                        3 => "vec3",
                        4 => "vec4",
                        _ => "float",
                    };

                    string xfb = string.Empty;

                    var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
                    if (tfOutput.Valid)
                    {
                        xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
                    }

                    context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
                }
            }
            else
            {
                string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
                    GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);

                if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
                {
                    context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
                }
                else
                {
                    context.AppendLine($"layout (location = {location}) out {type} {name};");
                }
            }
        }

        private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
        {
            string name = $"{DefaultNames.OAttributePrefix}{location}";
            string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";

            context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
            context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
        }

        private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
        {
            foreach (var ioDefinition in outputs)
            {
                DeclareOutputAttributePerPatch(context, ioDefinition.Location);
            }

            if (outputs.Any())
            {
                context.AppendLine();
            }
        }

        private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
        {
            int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
            string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";

            context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
        }

        private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
        {
            if (isOutAttr)
            {
                return stage == ShaderStage.TessellationControl;
            }
            else
            {
                return stage == ShaderStage.TessellationControl ||
                       stage == ShaderStage.TessellationEvaluation ||
                       stage == ShaderStage.Geometry;
            }
        }

        private static void AppendHelperFunction(CodeGenContext context, string filename)
        {
            string code = EmbeddedResources.ReadAllText(filename);

            code = code.Replace("\t", CodeGenContext.Tab);

            if (context.HostCapabilities.SupportsShaderBallot)
            {
                code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
                code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
            }
            else
            {
                code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
                code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
            }

            context.AppendLine(code);
            context.AppendLine();
        }
    }
}