using Ryujinx.Common; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { static class Declarations { public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); if (context.HostCapabilities.SupportsShaderBallot) { context.AppendLine("#extension GL_ARB_shader_ballot : enable"); } else { context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable"); context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable"); context.AppendLine("#extension GL_KHR_shader_subgroup_shuffle : enable"); } context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Definitions.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } else if (context.Definitions.Stage == ShaderStage.Fragment) { if (context.HostCapabilities.SupportsFragmentShaderInterlock) { context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable"); } else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel) { context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable"); } } else { if (context.Definitions.Stage == ShaderStage.Vertex) { context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable"); } context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable"); } if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } if (context.HostCapabilities.SupportsViewportMask) { context.AppendLine("#extension GL_NV_viewport_array2 : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values); DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values); DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false); DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true); DeclareSamplers(context, context.Properties.Textures.Values); DeclareImages(context, context.Properties.Images.Values); if (context.Definitions.Stage != ShaderStage.Compute) { if (context.Definitions.Stage == ShaderStage.Geometry) { string inPrimitive = context.Definitions.InputTopology.ToGlslString(); context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;"); if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.AppendLine("float gl_PointSize;"); context.AppendLine("float gl_ClipDistance[];"); context.LeaveScope(";"); } else { string outPrimitive = context.Definitions.OutputTopology.ToGlslString(); int maxOutputVertices = context.Definitions.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } context.AppendLine(); } else if (context.Definitions.Stage == ShaderStage.TessellationControl) { int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive; context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;"); context.AppendLine(); } else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation) { bool tessCw = context.Definitions.TessCw; if (context.TargetApi == TargetApi.Vulkan) { // We invert the front face on Vulkan backend, so we need to do that here aswell. tessCw = !tessCw; } string patchType = context.Definitions.TessPatchType.ToGlsl(); string spacing = context.Definitions.TessSpacing.ToGlsl(); string windingOrder = tessCw ? "cw" : "ccw"; context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;"); context.AppendLine(); } static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind) { return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined; } static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition) { IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined; return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable; } DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input))); DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x))); DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch))); DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch))); if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline) { var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX); if (tfOutput.Valid) { context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";"); } } } else { string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX); string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY); string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } if (context.Definitions.Stage == ShaderStage.Fragment) { if (context.Definitions.EarlyZForce) { context.AppendLine("layout (early_fragment_tests) in;"); context.AppendLine(); } if (context.Definitions.OriginUpperLeft) { context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;"); context.AppendLine(); } } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } } public static void DeclareLocals(CodeGenContext context, StructuredFunction function) { foreach (AstOperand decl in function.Locals) { string name = context.OperandManager.DeclareLocal(decl); context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";"); } } public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true) { if (context.HostCapabilities.ReducedPrecision) { precise = false; } return type switch { AggregateType.Void => "void", AggregateType.Bool => "bool", AggregateType.FP32 => precise ? "precise float" : "float", AggregateType.FP64 => "double", AggregateType.S32 => "int", AggregateType.U32 => "uint", AggregateType.Vector2 | AggregateType.Bool => "bvec2", AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2", AggregateType.Vector2 | AggregateType.FP64 => "dvec2", AggregateType.Vector2 | AggregateType.S32 => "ivec2", AggregateType.Vector2 | AggregateType.U32 => "uvec2", AggregateType.Vector3 | AggregateType.Bool => "bvec3", AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3", AggregateType.Vector3 | AggregateType.FP64 => "dvec3", AggregateType.Vector3 | AggregateType.S32 => "ivec3", AggregateType.Vector3 | AggregateType.U32 => "uvec3", AggregateType.Vector4 | AggregateType.Bool => "bvec4", AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4", AggregateType.Vector4 | AggregateType.FP64 => "dvec4", AggregateType.Vector4 | AggregateType.S32 => "ivec4", AggregateType.Vector4 | AggregateType.U32 => "uvec4", _ => throw new ArgumentException($"Invalid variable type \"{type}\"."), }; } private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable buffers) { DeclareBuffers(context, buffers, "uniform"); } private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable buffers) { DeclareBuffers(context, buffers, "buffer"); } private static void DeclareBuffers(CodeGenContext context, IEnumerable buffers, string declType) { foreach (BufferDefinition buffer in buffers) { string layout = buffer.Layout switch { BufferLayout.Std140 => "std140", _ => "std430", }; string set = string.Empty; if (context.TargetApi == TargetApi.Vulkan) { set = $"set = {buffer.Set}, "; } context.AppendLine($"layout ({set}binding = {buffer.Binding}, {layout}) {declType} _{buffer.Name}"); context.EnterScope(); foreach (StructureField field in buffer.Type.Fields) { if (field.Type.HasFlag(AggregateType.Array)) { string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array); if (field.ArrayLength > 0) { string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture); context.AppendLine($"{typeName} {field.Name}[{arraySize}];"); } else { context.AppendLine($"{typeName} {field.Name}[];"); } } else { string typeName = GetVarTypeName(context, field.Type); context.AppendLine($"{typeName} {field.Name};"); } } context.LeaveScope($" {buffer.Name};"); context.AppendLine(); } } private static void DeclareMemories(CodeGenContext context, IEnumerable memories, bool isShared) { string prefix = isShared ? "shared " : string.Empty; foreach (MemoryDefinition memory in memories) { string typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array); if (memory.Type.HasFlag(AggregateType.Array)) { if (memory.ArrayLength > 0) { string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture); context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];"); } else { context.AppendLine($"{prefix}{typeName} {memory.Name}[];"); } } else { context.AppendLine($"{prefix}{typeName} {memory.Name};"); } } } private static void DeclareSamplers(CodeGenContext context, IEnumerable definitions) { foreach (var definition in definitions) { string arrayDecl = string.Empty; if (definition.ArrayLength > 1) { arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]"; } else if (definition.ArrayLength == 0) { arrayDecl = "[]"; } string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType(); string layout = string.Empty; if (context.TargetApi == TargetApi.Vulkan) { layout = $", set = {definition.Set}"; } context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};"); } } private static void DeclareImages(CodeGenContext context, IEnumerable definitions) { foreach (var definition in definitions) { string arrayDecl = string.Empty; if (definition.ArrayLength > 1) { arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]"; } else if (definition.ArrayLength == 0) { arrayDecl = "[]"; } string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType()); if (definition.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) { imageTypeName = "coherent " + imageTypeName; } string layout = definition.Format.ToGlslFormat(); if (!string.IsNullOrEmpty(layout)) { layout = ", " + layout; } if (context.TargetApi == TargetApi.Vulkan) { layout = $", set = {definition.Set}{layout}"; } context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};"); } } private static void DeclareInputAttributes(CodeGenContext context, IEnumerable inputs) { if (context.Definitions.IaIndexing) { string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty; context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];"); context.AppendLine(); } else { foreach (var ioDefinition in inputs.OrderBy(x => x.Location)) { DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component); } if (inputs.Any()) { context.AppendLine(); } } } private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable inputs) { foreach (var ioDefinition in inputs.OrderBy(x => x.Location)) { DeclareInputAttributePerPatch(context, ioDefinition.Location); } if (inputs.Any()) { context.AppendLine(); } } private static void DeclareInputAttribute(CodeGenContext context, int location, int component) { string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty; string iq = string.Empty; if (context.Definitions.Stage == ShaderStage.Fragment) { iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch { PixelImap.Constant => "flat ", PixelImap.ScreenLinear => "noperspective ", _ => string.Empty, }; } string name = $"{DefaultNames.IAttributePrefix}{location}"; if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment) { bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false); if (hasComponent) { char swzMask = "xyzw"[component]; context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};"); } else { int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0); string type = components switch { 2 => "vec2", 3 => "vec3", 4 => "vec4", _ => "float", }; context.AppendLine($"layout (location = {location}) in {type} {name};"); } } else { bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0; string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty; string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false); context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};"); } } private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation) { int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation); string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}"; context.AppendLine($"layout (location = {location}) patch in vec4 {name};"); } private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable outputs) { if (context.Definitions.OaIndexing) { context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];"); context.AppendLine(); } else { outputs = outputs.OrderBy(x => x.Location); if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend) { IoDefinition firstOutput = outputs.ElementAtOrDefault(0); IoDefinition secondOutput = outputs.ElementAtOrDefault(1); if (firstOutput.Location + 1 == secondOutput.Location) { DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location); outputs = outputs.Skip(2); } } foreach (var ioDefinition in outputs) { DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component); } if (outputs.Any()) { context.AppendLine(); } } } private static void DeclareOutputAttribute(CodeGenContext context, int location, int component) { string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty; string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}"; if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline) { bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true); if (hasComponent) { char swzMask = "xyzw"[component]; string xfb = string.Empty; var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component); if (tfOutput.Valid) { xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}"; } context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};"); } else { int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0); string type = components switch { 2 => "vec2", 3 => "vec3", 4 => "vec4", _ => "float", }; string xfb = string.Empty; var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0); if (tfOutput.Valid) { xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}"; } context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};"); } } else { string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" : GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false); if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0) { context.AppendLine($"layout (location = {location}) invariant out {type} {name};"); } else { context.AppendLine($"layout (location = {location}) out {type} {name};"); } } } private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location) { string name = $"{DefaultNames.OAttributePrefix}{location}"; string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}"; context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};"); context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};"); } private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable outputs) { foreach (var ioDefinition in outputs) { DeclareOutputAttributePerPatch(context, ioDefinition.Location); } if (outputs.Any()) { context.AppendLine(); } } private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation) { int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation); string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}"; context.AppendLine($"layout (location = {location}) patch out vec4 {name};"); } private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr) { if (isOutAttr) { return stage == ShaderStage.TessellationControl; } else { return stage == ShaderStage.TessellationControl || stage == ShaderStage.TessellationEvaluation || stage == ShaderStage.Geometry; } } private static void AppendHelperFunction(CodeGenContext context, string filename) { string code = EmbeddedResources.ReadAllText(filename); code = code.Replace("\t", CodeGenContext.Tab); if (context.HostCapabilities.SupportsShaderBallot) { code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB"); code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB"); } else { code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID"); code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast"); } context.AppendLine(code); context.AppendLine(); } } }