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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
{
public readonly CommandType CommandType => CommandType.SetRasterizerDiscard;
private bool _discard;
public void Set(bool discard)
{
_discard = discard;
}
public static void Run(ref SetRasterizerDiscardCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRasterizerDiscard(command._discard);
}
}
}
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