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using System.Collections.Generic;
namespace Ryujinx.Graphics.GAL
{
public readonly struct ShaderBindings
{
public IReadOnlyCollection<int> UniformBufferBindings { get; }
public IReadOnlyCollection<int> StorageBufferBindings { get; }
public IReadOnlyCollection<int> TextureBindings { get; }
public IReadOnlyCollection<int> ImageBindings { get; }
public ShaderBindings(
IReadOnlyCollection<int> uniformBufferBindings,
IReadOnlyCollection<int> storageBufferBindings,
IReadOnlyCollection<int> textureBindings,
IReadOnlyCollection<int> imageBindings)
{
UniformBufferBindings = uniformBufferBindings;
StorageBufferBindings = storageBufferBindings;
TextureBindings = textureBindings;
ImageBindings = imageBindings;
}
}
}
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