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path: root/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs
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Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs
index 5d2b8fb0..ce8f3368 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs
@@ -93,7 +93,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
- public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
+ /// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
+ public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
@@ -103,7 +104,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
- if (!IsUsed && parameter.IsUsed)
+ bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
+ if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);