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path: root/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
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Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
index 12e0f13f..98657bd1 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
@@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{
- voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
+ voiceState.Pitch.AsSpan()[..pitchMaxLength].CopyTo(tempBuffer);
tempBufferIndex += pitchMaxLength;
}
@@ -107,7 +107,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
voiceState.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
}
- Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
+ Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
int decodedSampleCount = -1;
@@ -168,7 +168,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
break;
default:
- Logger.Error?.Print(LogClass.AudioRenderer, $"Unsupported sample format " + info.SampleFormat);
+ Logger.Error?.Print(LogClass.AudioRenderer, "Unsupported sample format " + info.SampleFormat);
break;
}
@@ -220,7 +220,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
- Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer.Slice(i));
+ Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer[i..]);
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{
@@ -231,9 +231,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
else
{
- Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
+ Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
- tempSpan.Slice(0, sampleCountToDecode - y).Fill(0);
+ tempSpan[..(sampleCountToDecode - y)].Clear();
ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess);