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Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs25
1 files changed, 20 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index f9d61928..efd30143 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
- context.AppendLine("#version 430 core");
+ context.AppendLine("#version 440 core");
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
@@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
int scaleElements = context.TextureDescriptors.Count;
-
+
if (context.Config.Stage == ShaderStage.Fragment)
{
scaleElements++; // Also includes render target scale, for gl_FragCoord.
@@ -424,7 +424,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
};
}
- context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
+ for (int c = 0; c < 4; c++)
+ {
+ char swzMask = "xyzw"[c];
+
+ context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {DefaultNames.IAttributePrefix}{attr}_{swzMask}{suffix};");
+ }
}
}
@@ -452,12 +457,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
for (int attr = 0; attr < MaxAttributes; attr++)
{
- context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
+ for (int c = 0; c < 4; c++)
+ {
+ char swzMask = "xyzw"[c];
+
+ context.AppendLine($"layout (location = {attr}, component = {c}) out float {DefaultNames.OAttributePrefix}{attr}_{swzMask};");
+ }
}
foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
{
- context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
+ for (int c = 0; c < 4; c++)
+ {
+ char swzMask = "xyzw"[c];
+
+ context.AppendLine($"layout (location = {attr}, component = {c}) out float {DefaultNames.OAttributePrefix}{attr}_{swzMask};");
+ }
}
}