diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-07-15 00:01:10 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-15 13:01:10 +1000 |
commit | 788ca6a411762035a6a7a88100c4b582b47ee82d (patch) | |
tree | d48bfb91aecaead2906ec2d390357546f8c0611f /Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | |
parent | 16dafe63166d065f40b57a9b7cf8017a6ba0b1ef (diff) |
Initial transform feedback support (#1370)
* Initial transform feedback support
* Some nits and fixes
* Update ReportCounterType and Write method
* Can't change shader or TFB bindings while TFB is active
* Fix geometry shader input names with new naming
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index f9d61928..efd30143 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl public static void Declare(CodeGenContext context, StructuredProgramInfo info) { - context.AppendLine("#version 430 core"); + context.AppendLine("#version 440 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); @@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); int scaleElements = context.TextureDescriptors.Count; - + if (context.Config.Stage == ShaderStage.Fragment) { scaleElements++; // Also includes render target scale, for gl_FragCoord. @@ -424,7 +424,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl }; } - context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};"); + for (int c = 0; c < 4; c++) + { + char swzMask = "xyzw"[c]; + + context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {DefaultNames.IAttributePrefix}{attr}_{swzMask}{suffix};"); + } } } @@ -452,12 +457,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { for (int attr = 0; attr < MaxAttributes; attr++) { - context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};"); + for (int c = 0; c < 4; c++) + { + char swzMask = "xyzw"[c]; + + context.AppendLine($"layout (location = {attr}, component = {c}) out float {DefaultNames.OAttributePrefix}{attr}_{swzMask};"); + } } foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes)) { - context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};"); + for (int c = 0; c < 4; c++) + { + char swzMask = "xyzw"[c]; + + context.AppendLine($"layout (location = {attr}, component = {c}) out float {DefaultNames.OAttributePrefix}{attr}_{swzMask};"); + } } } |