diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-03 20:12:18 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-03 20:12:18 -0300 |
commit | 21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch) | |
tree | 1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs | |
parent | 81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff) |
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs b/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs index 206facd4..7dd267f3 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs @@ -19,6 +19,14 @@ namespace Ryujinx.Graphics.Shader.Translation _stage = stage; } + public int AddFunction(Function function) + { + int functionId = _functionList.Count; + _functionList.Add(function); + + return functionId; + } + public int GetOrCreateFunctionId(HelperFunctionName functionName) { if (_functionIds.TryGetValue(functionName, out int functionId)) @@ -27,8 +35,7 @@ namespace Ryujinx.Graphics.Shader.Translation } Function function = GenerateFunction(functionName); - functionId = _functionList.Count; - _functionList.Add(function); + functionId = AddFunction(function); _functionIds.Add(functionName, functionId); return functionId; |