From 21c9ac6240a3db3300143d1d0dd4a1070d4f576f Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sat, 3 Jun 2023 20:12:18 -0300 Subject: Implement shader storage buffer operations using new Load/Store instructions (#4993) * Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory --- .../Translation/HelperFunctionManager.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs b/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs index 206facd4..7dd267f3 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs @@ -19,6 +19,14 @@ namespace Ryujinx.Graphics.Shader.Translation _stage = stage; } + public int AddFunction(Function function) + { + int functionId = _functionList.Count; + _functionList.Add(function); + + return functionId; + } + public int GetOrCreateFunctionId(HelperFunctionName functionName) { if (_functionIds.TryGetValue(functionName, out int functionId)) @@ -27,8 +35,7 @@ namespace Ryujinx.Graphics.Shader.Translation } Function function = GenerateFunction(functionName); - functionId = _functionList.Count; - _functionList.Add(function); + functionId = AddFunction(function); _functionIds.Add(functionName, functionId); return functionId; -- cgit v1.2.3-70-g09d2