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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index a4d07991..019fc332 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -3,7 +3,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
-
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
namespace Ryujinx.Graphics.Shader.StructuredIr
@@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// this is not valid as the loop condition would be evaluated,
// and it could erroneously jump back to the start of the loop.
bool inRange =
- block.Branch.Index < _currEndIndex ||
+ block.Branch.Index < _currEndIndex ||
(block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex);
bool isLoop = block.Branch.Index <= block.Index;
@@ -184,11 +183,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddNode(Assign(gotoTempAsg.Destination, cond));
- AstOperation branch = new AstOperation(branchOp.Inst);
+ AstOperation branch = new(branchOp.Inst);
AddNode(branch);
- GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop);
+ GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop);
_gotos.Add(gotoStmt);
}
@@ -236,13 +235,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
{
- AstBlock childBlock = new AstBlock(type, cond);
+ AstBlock childBlock = new(type, cond);
AddNode(childBlock);
_blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex));
- _currBlock = childBlock;
+ _currBlock = childBlock;
_currEndIndex = endIndex;
if (type == AstBlockType.DoWhile)
@@ -316,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
new AstOperand(OperandType.Constant, binding),
new AstOperand(OperandType.Constant, 0),
new AstOperand(OperandType.Constant, vecIndex),
- new AstOperand(OperandType.Constant, elemIndex)
+ new AstOperand(OperandType.Constant, elemIndex),
};
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
@@ -349,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return astOperand;
}
}
-} \ No newline at end of file
+}