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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 08:59:13 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 08:59:13 +0200 |
commit | 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch) | |
tree | 4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs | |
parent | e055217292e034e46ebadd2e839b301b996d7064 (diff) |
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Run dotnet format after rebase
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Add trailing commas
* Remove unused members and most unnecessary value assignments
* Remove more unnecessary assignments
* Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index a4d07991..019fc332 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -3,7 +3,6 @@ using Ryujinx.Graphics.Shader.Translation; using System.Collections.Generic; using System.Linq; using System.Numerics; - using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper; namespace Ryujinx.Graphics.Shader.StructuredIr @@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr // this is not valid as the loop condition would be evaluated, // and it could erroneously jump back to the start of the loop. bool inRange = - block.Branch.Index < _currEndIndex || + block.Branch.Index < _currEndIndex || (block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex); bool isLoop = block.Branch.Index <= block.Index; @@ -184,11 +183,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AddNode(Assign(gotoTempAsg.Destination, cond)); - AstOperation branch = new AstOperation(branchOp.Inst); + AstOperation branch = new(branchOp.Inst); AddNode(branch); - GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop); + GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop); _gotos.Add(gotoStmt); } @@ -236,13 +235,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr private void NewBlock(AstBlockType type, IAstNode cond, int endIndex) { - AstBlock childBlock = new AstBlock(type, cond); + AstBlock childBlock = new(type, cond); AddNode(childBlock); _blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex)); - _currBlock = childBlock; + _currBlock = childBlock; _currEndIndex = endIndex; if (type == AstBlockType.DoWhile) @@ -316,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr new AstOperand(OperandType.Constant, binding), new AstOperand(OperandType.Constant, 0), new AstOperand(OperandType.Constant, vecIndex), - new AstOperand(OperandType.Constant, elemIndex) + new AstOperand(OperandType.Constant, elemIndex), }; return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length); @@ -349,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr return astOperand; } } -}
\ No newline at end of file +} |