From 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 08:59:13 +0200 Subject: [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) * dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor --- .../StructuredIr/StructuredProgramContext.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs') diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index a4d07991..019fc332 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -3,7 +3,6 @@ using Ryujinx.Graphics.Shader.Translation; using System.Collections.Generic; using System.Linq; using System.Numerics; - using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper; namespace Ryujinx.Graphics.Shader.StructuredIr @@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr // this is not valid as the loop condition would be evaluated, // and it could erroneously jump back to the start of the loop. bool inRange = - block.Branch.Index < _currEndIndex || + block.Branch.Index < _currEndIndex || (block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex); bool isLoop = block.Branch.Index <= block.Index; @@ -184,11 +183,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AddNode(Assign(gotoTempAsg.Destination, cond)); - AstOperation branch = new AstOperation(branchOp.Inst); + AstOperation branch = new(branchOp.Inst); AddNode(branch); - GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop); + GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop); _gotos.Add(gotoStmt); } @@ -236,13 +235,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr private void NewBlock(AstBlockType type, IAstNode cond, int endIndex) { - AstBlock childBlock = new AstBlock(type, cond); + AstBlock childBlock = new(type, cond); AddNode(childBlock); _blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex)); - _currBlock = childBlock; + _currBlock = childBlock; _currEndIndex = endIndex; if (type == AstBlockType.DoWhile) @@ -316,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr new AstOperand(OperandType.Constant, binding), new AstOperand(OperandType.Constant, 0), new AstOperand(OperandType.Constant, vecIndex), - new AstOperand(OperandType.Constant, elemIndex) + new AstOperand(OperandType.Constant, elemIndex), }; return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length); @@ -349,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr return astOperand; } } -} \ No newline at end of file +} -- cgit v1.2.3-70-g09d2