From 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed, 28 Jun 2023 08:59:13 +0200
Subject: [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
---
 .../StructuredIr/StructuredProgramContext.cs              | 15 +++++++--------
 1 file changed, 7 insertions(+), 8 deletions(-)

(limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')

diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index a4d07991..019fc332 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -3,7 +3,6 @@ using Ryujinx.Graphics.Shader.Translation;
 using System.Collections.Generic;
 using System.Linq;
 using System.Numerics;
-
 using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
 
 namespace Ryujinx.Graphics.Shader.StructuredIr
@@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
             // this is not valid as the loop condition would be evaluated,
             // and it could erroneously jump back to the start of the loop.
             bool inRange =
-                block.Branch.Index <  _currEndIndex ||
+                block.Branch.Index < _currEndIndex ||
                (block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex);
 
             bool isLoop = block.Branch.Index <= block.Index;
@@ -184,11 +183,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
                 AddNode(Assign(gotoTempAsg.Destination, cond));
 
-                AstOperation branch = new AstOperation(branchOp.Inst);
+                AstOperation branch = new(branchOp.Inst);
 
                 AddNode(branch);
 
-                GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop);
+                GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop);
 
                 _gotos.Add(gotoStmt);
             }
@@ -236,13 +235,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
         private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
         {
-            AstBlock childBlock = new AstBlock(type, cond);
+            AstBlock childBlock = new(type, cond);
 
             AddNode(childBlock);
 
             _blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex));
 
-            _currBlock    = childBlock;
+            _currBlock = childBlock;
             _currEndIndex = endIndex;
 
             if (type == AstBlockType.DoWhile)
@@ -316,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                     new AstOperand(OperandType.Constant, binding),
                     new AstOperand(OperandType.Constant, 0),
                     new AstOperand(OperandType.Constant, vecIndex),
-                    new AstOperand(OperandType.Constant, elemIndex)
+                    new AstOperand(OperandType.Constant, elemIndex),
                 };
 
                 return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
@@ -349,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
             return astOperand;
         }
     }
-}
\ No newline at end of file
+}
-- 
cgit v1.2.3-70-g09d2