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authorgdkchan <gab.dark.100@gmail.com>2023-08-16 21:31:07 -0300
committerGitHub <noreply@github.com>2023-08-16 21:31:07 -0300
commit6ed613a6e6a66d57d2fdb045d926e42dfcdd3206 (patch)
tree3dbd8e34edf12925f49a0a6c1229e3565b5cfd4f /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
parent64079c034c1c3a18133542d6ac745490149d8043 (diff)
Fix vote and shuffle shader instructions on AMD GPUs (#5540)1.1.995
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index 5eee888e..70f1dd3c 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -28,12 +28,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
_poolLock = new object();
}
- private const HelperFunctionsMask NeedsInvocationIdMask =
- HelperFunctionsMask.Shuffle |
- HelperFunctionsMask.ShuffleDown |
- HelperFunctionsMask.ShuffleUp |
- HelperFunctionsMask.ShuffleXor |
- HelperFunctionsMask.SwizzleAdd;
+ private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd;
public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
{