diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-12-04 16:30:19 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-04 20:30:19 +0100 |
commit | 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch) | |
tree | b80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | |
parent | 0531c16326c8215bff1c0a98f3ed217f01065446 (diff) |
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index a41f761b..1477b738 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -611,7 +611,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex); - cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size)); + cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range)); cachedTextureBufferIndex = textureBufferIndex; if (samplerBufferIndex == textureBufferIndex) @@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex); - cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size)); + cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range)); cachedSamplerBufferIndex = samplerBufferIndex; } |