From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Mon, 4 Dec 2023 16:30:19 -0300
Subject: Implement support for multi-range buffers using Vulkan sparse
 mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
---
 src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')

diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index a41f761b..1477b738 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -611,7 +611,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
             {
                 ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
 
-                cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
+                cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
                 cachedTextureBufferIndex = textureBufferIndex;
 
                 if (samplerBufferIndex == textureBufferIndex)
@@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
             {
                 ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
 
-                cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
+                cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
                 cachedSamplerBufferIndex = samplerBufferIndex;
             }
 
-- 
cgit v1.2.3-70-g09d2