diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-12-04 16:30:19 -0300 |
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committer | GitHub <noreply@github.com> | 2023-12-04 20:30:19 +0100 |
commit | 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch) | |
tree | b80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs | |
parent | 0531c16326c8215bff1c0a98f3ed217f01065446 (diff) |
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs new file mode 100644 index 00000000..e039a7a4 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs @@ -0,0 +1,60 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Memory.Range; +using System; + +namespace Ryujinx.Graphics.Gpu.Memory +{ + /// <summary> + /// Buffer, used to store vertex and index data, uniform and storage buffers, and others. + /// </summary> + class MultiRangeBuffer : IMultiRangeItem, IDisposable + { + private readonly GpuContext _context; + + /// <summary> + /// Host buffer handle. + /// </summary> + public BufferHandle Handle { get; } + + /// <summary> + /// Range of memory where the data is located. + /// </summary> + public MultiRange Range { get; } + + /// <summary> + /// Creates a new instance of the buffer. + /// </summary> + /// <param name="context">GPU context that the buffer belongs to</param> + /// <param name="range">Range of memory where the data is mapped</param> + /// <param name="storages">Backing memory for the buffers</param> + public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages) + { + _context = context; + Range = range; + Handle = context.Renderer.CreateBufferSparse(storages); + } + + /// <summary> + /// Gets a sub-range from the buffer. + /// </summary> + /// <remarks> + /// This can be used to bind and use sub-ranges of the buffer on the host API. + /// </remarks> + /// <param name="range">Range of memory where the data is mapped</param> + /// <returns>The buffer sub-range</returns> + public BufferRange GetRange(MultiRange range) + { + int offset = Range.FindOffset(range); + + return new BufferRange(Handle, offset, (int)range.GetSize()); + } + + /// <summary> + /// Disposes the host buffer. + /// </summary> + public void Dispose() + { + _context.Renderer.DeleteBuffer(Handle); + } + } +} |