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authorgdkchan <gab.dark.100@gmail.com>2023-12-04 16:30:19 -0300
committerGitHub <noreply@github.com>2023-12-04 20:30:19 +0100
commit1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch)
treeb80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
parent0531c16326c8215bff1c0a98f3ed217f01065446 (diff)
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
new file mode 100644
index 00000000..e039a7a4
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
@@ -0,0 +1,60 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Memory.Range;
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
+ /// </summary>
+ class MultiRangeBuffer : IMultiRangeItem, IDisposable
+ {
+ private readonly GpuContext _context;
+
+ /// <summary>
+ /// Host buffer handle.
+ /// </summary>
+ public BufferHandle Handle { get; }
+
+ /// <summary>
+ /// Range of memory where the data is located.
+ /// </summary>
+ public MultiRange Range { get; }
+
+ /// <summary>
+ /// Creates a new instance of the buffer.
+ /// </summary>
+ /// <param name="context">GPU context that the buffer belongs to</param>
+ /// <param name="range">Range of memory where the data is mapped</param>
+ /// <param name="storages">Backing memory for the buffers</param>
+ public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages)
+ {
+ _context = context;
+ Range = range;
+ Handle = context.Renderer.CreateBufferSparse(storages);
+ }
+
+ /// <summary>
+ /// Gets a sub-range from the buffer.
+ /// </summary>
+ /// <remarks>
+ /// This can be used to bind and use sub-ranges of the buffer on the host API.
+ /// </remarks>
+ /// <param name="range">Range of memory where the data is mapped</param>
+ /// <returns>The buffer sub-range</returns>
+ public BufferRange GetRange(MultiRange range)
+ {
+ int offset = Range.FindOffset(range);
+
+ return new BufferRange(Handle, offset, (int)range.GetSize());
+ }
+
+ /// <summary>
+ /// Disposes the host buffer.
+ /// </summary>
+ public void Dispose()
+ {
+ _context.Renderer.DeleteBuffer(Handle);
+ }
+ }
+}