From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Mon, 4 Dec 2023 16:30:19 -0300 Subject: Implement support for multi-range buffers using Vulkan sparse mappings (#5427) * Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback --- .../Memory/MultiRangeBuffer.cs | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs (limited to 'src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs new file mode 100644 index 00000000..e039a7a4 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs @@ -0,0 +1,60 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Memory.Range; +using System; + +namespace Ryujinx.Graphics.Gpu.Memory +{ + /// <summary> + /// Buffer, used to store vertex and index data, uniform and storage buffers, and others. + /// </summary> + class MultiRangeBuffer : IMultiRangeItem, IDisposable + { + private readonly GpuContext _context; + + /// <summary> + /// Host buffer handle. + /// </summary> + public BufferHandle Handle { get; } + + /// <summary> + /// Range of memory where the data is located. + /// </summary> + public MultiRange Range { get; } + + /// <summary> + /// Creates a new instance of the buffer. + /// </summary> + /// <param name="context">GPU context that the buffer belongs to</param> + /// <param name="range">Range of memory where the data is mapped</param> + /// <param name="storages">Backing memory for the buffers</param> + public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages) + { + _context = context; + Range = range; + Handle = context.Renderer.CreateBufferSparse(storages); + } + + /// <summary> + /// Gets a sub-range from the buffer. + /// </summary> + /// <remarks> + /// This can be used to bind and use sub-ranges of the buffer on the host API. + /// </remarks> + /// <param name="range">Range of memory where the data is mapped</param> + /// <returns>The buffer sub-range</returns> + public BufferRange GetRange(MultiRange range) + { + int offset = Range.FindOffset(range); + + return new BufferRange(Handle, offset, (int)range.GetSize()); + } + + /// <summary> + /// Disposes the host buffer. + /// </summary> + public void Dispose() + { + _context.Renderer.DeleteBuffer(Handle); + } + } +} -- cgit v1.2.3-70-g09d2