diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-12-04 16:30:19 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-04 20:30:19 +0100 |
commit | 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch) | |
tree | b80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs | |
parent | 0531c16326c8215bff1c0a98f3ed217f01065446 (diff) |
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs index c5f0401b..bf0beffa 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs @@ -1,6 +1,7 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Shader; +using Ryujinx.Memory.Range; namespace Ryujinx.Graphics.Gpu.Memory { @@ -20,14 +21,9 @@ namespace Ryujinx.Graphics.Gpu.Memory public ITexture Texture { get; } /// <summary> - /// The base address of the buffer binding. + /// Physical ranges of memory where the buffer texture data is located. /// </summary> - public ulong Address { get; } - - /// <summary> - /// The size of the buffer binding in bytes. - /// </summary> - public ulong Size { get; } + public MultiRange Range { get; } /// <summary> /// The image or sampler binding info for the buffer texture. @@ -49,24 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="stage">Shader stage accessing the texture</param> /// <param name="texture">Buffer texture</param> - /// <param name="address">Base address</param> - /// <param name="size">Size in bytes</param> + /// <param name="range">Physical ranges of memory where the buffer texture data is located</param> /// <param name="bindingInfo">Binding info</param> /// <param name="format">Binding format</param> /// <param name="isImage">Whether the binding is for an image or a sampler</param> public BufferTextureBinding( ShaderStage stage, ITexture texture, - ulong address, - ulong size, + MultiRange range, TextureBindingInfo bindingInfo, Format format, bool isImage) { Stage = stage; Texture = texture; - Address = address; - Size = size; + Range = range; BindingInfo = bindingInfo; Format = format; IsImage = isImage; |