From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Mon, 4 Dec 2023 16:30:19 -0300
Subject: Implement support for multi-range buffers using Vulkan sparse
 mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
---
 .../Memory/BufferTextureBinding.cs                    | 19 ++++++-------------
 1 file changed, 6 insertions(+), 13 deletions(-)

(limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs')

diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
index c5f0401b..bf0beffa 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
@@ -1,6 +1,7 @@
 using Ryujinx.Graphics.GAL;
 using Ryujinx.Graphics.Gpu.Image;
 using Ryujinx.Graphics.Shader;
+using Ryujinx.Memory.Range;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
@@ -20,14 +21,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
         public ITexture Texture { get; }
 
         /// <summary>
-        /// The base address of the buffer binding.
+        /// Physical ranges of memory where the buffer texture data is located.
         /// </summary>
-        public ulong Address { get; }
-
-        /// <summary>
-        /// The size of the buffer binding in bytes.
-        /// </summary>
-        public ulong Size { get; }
+        public MultiRange Range { get; }
 
         /// <summary>
         /// The image or sampler binding info for the buffer texture.
@@ -49,24 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// </summary>
         /// <param name="stage">Shader stage accessing the texture</param>
         /// <param name="texture">Buffer texture</param>
-        /// <param name="address">Base address</param>
-        /// <param name="size">Size in bytes</param>
+        /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
         /// <param name="bindingInfo">Binding info</param>
         /// <param name="format">Binding format</param>
         /// <param name="isImage">Whether the binding is for an image or a sampler</param>
         public BufferTextureBinding(
             ShaderStage stage,
             ITexture texture,
-            ulong address,
-            ulong size,
+            MultiRange range,
             TextureBindingInfo bindingInfo,
             Format format,
             bool isImage)
         {
             Stage = stage;
             Texture = texture;
-            Address = address;
-            Size = size;
+            Range = range;
             BindingInfo = bindingInfo;
             Format = format;
             IsImage = isImage;
-- 
cgit v1.2.3-70-g09d2