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authorjhorv <38920027+jhorv@users.noreply.github.com>2023-03-17 08:14:50 -0400
committerGitHub <noreply@github.com>2023-03-17 13:14:50 +0100
commit5131b71437b36f9b876046a2fddd5465652e0f10 (patch)
treea1b8647b1f948e3f88708d9ba41b2d1338f34de9 /Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs
parent7870423671cba17c8aad9bb93a67c84bda441366 (diff)
Reducing memory allocations (#4537)1.1.668
* add RecyclableMemoryStream dependency and MemoryStreamManager * organize BinaryReader/BinaryWriter extensions * add StreamExtensions to reduce need for BinaryWriter * simple replacments of MemoryStream with RecyclableMemoryStream * add write ReadOnlySequence<byte> support to IVirtualMemoryManager * avoid 0-length array creation * rework IpcMessage and related types to greatly reduce memory allocation by using RecylableMemoryStream, keeping streams around longer, avoiding their creation when possible, and avoiding creation of BinaryReader and BinaryWriter when possible * reduce LINQ-induced memory allocations with custom methods to query KPriorityQueue * use RecyclableMemoryStream in StreamUtils, and use StreamUtils in EmbeddedResources * add constants for nanosecond/millisecond conversions * code formatting * XML doc adjustments * fix: StreamExtension.WriteByte not writing non-zero values for lengths <= 16 * XML Doc improvements. Implement StreamExtensions.WriteByte() block writes for large-enough count values. * add copyless path for StreamExtension.Write(ReadOnlySpan<int>) * add default implementation of IVirtualMemoryManager.Write(ulong, ReadOnlySequence<byte>); remove previous explicit implementations * code style fixes * remove LINQ completely from KScheduler/KPriorityQueue by implementing a custom struct-based enumerator
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs52
1 files changed, 30 insertions, 22 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs
index 0c51b7b9..b9de7d9c 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs
@@ -1,8 +1,6 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using System;
-using System.Collections.Generic;
-using System.Linq;
using System.Numerics;
using System.Threading;
@@ -17,6 +15,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private static readonly int[] PreemptionPriorities = new int[] { 59, 59, 59, 63 };
+ private static readonly int[] _srcCoresHighestPrioThreads = new int[CpuCoresCount];
+
private readonly KernelContext _context;
private readonly int _coreId;
@@ -86,7 +86,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
for (int core = 0; core < CpuCoresCount; core++)
{
- KThread thread = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
+ KThread thread = context.PriorityQueue.ScheduledThreadsFirstOrDefault(core);
if (thread != null &&
thread.Owner != null &&
@@ -115,12 +115,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
// If the core is not idle (there's already a thread running on it),
// then we don't need to attempt load balancing.
- if (context.PriorityQueue.ScheduledThreads(core).Any())
+ if (context.PriorityQueue.HasScheduledThreads(core))
{
continue;
}
- int[] srcCoresHighestPrioThreads = new int[CpuCoresCount];
+ Array.Fill(_srcCoresHighestPrioThreads, 0);
int srcCoresHighestPrioThreadsCount = 0;
@@ -136,7 +136,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
break;
}
- srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = suggested.ActiveCore;
+ _srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = suggested.ActiveCore;
}
// Not yet selected candidate found.
@@ -158,9 +158,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
// (the first one that doesn't make the source core idle if moved).
for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
{
- int srcCore = srcCoresHighestPrioThreads[index];
+ int srcCore = _srcCoresHighestPrioThreads[index];
- KThread src = context.PriorityQueue.ScheduledThreads(srcCore).ElementAtOrDefault(1);
+ KThread src = context.PriorityQueue.ScheduledThreadsElementAtOrDefault(srcCore, 1);
if (src != null)
{
@@ -422,9 +422,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private static void RotateScheduledQueue(KernelContext context, int core, int prio)
{
- IEnumerable<KThread> scheduledThreads = context.PriorityQueue.ScheduledThreads(core);
-
- KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
+ KThread selectedThread = context.PriorityQueue.ScheduledThreadsWithDynamicPriorityFirstOrDefault(core, prio);
KThread nextThread = null;
// Yield priority queue.
@@ -433,14 +431,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
nextThread = context.PriorityQueue.Reschedule(prio, core, selectedThread);
}
- IEnumerable<KThread> SuitableCandidates()
+ static KThread FirstSuitableCandidateOrDefault(KernelContext context, int core, KThread selectedThread, KThread nextThread, Predicate< KThread> predicate)
{
foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
{
int suggestedCore = suggested.ActiveCore;
if (suggestedCore >= 0)
{
- KThread selectedSuggestedCore = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
+ KThread selectedSuggestedCore = context.PriorityQueue.ScheduledThreadsFirstOrDefault(suggestedCore);
if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
{
@@ -453,14 +451,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
nextThread == null ||
nextThread.LastScheduledTime >= suggested.LastScheduledTime)
{
- yield return suggested;
+ if (predicate(suggested))
+ {
+ return suggested;
+ }
}
}
+
+ return null;
}
// Select candidate threads that could run on this core.
// Only take into account threads that are not yet selected.
- KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
+ KThread dst = FirstSuitableCandidateOrDefault(context, core, selectedThread, nextThread, x => x.DynamicPriority == prio);
if (dst != null)
{
@@ -469,11 +472,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
// If the priority of the currently selected thread is lower or same as the preemption priority,
// then try to migrate a thread with lower priority.
- KThread bestCandidate = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
+ KThread bestCandidate = context.PriorityQueue.ScheduledThreadsFirstOrDefault(core);
if (bestCandidate != null && bestCandidate.DynamicPriority >= prio)
{
- dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority < bestCandidate.DynamicPriority);
+ dst = FirstSuitableCandidateOrDefault(context, core, selectedThread, nextThread, x => x.DynamicPriority < bestCandidate.DynamicPriority);
if (dst != null)
{
@@ -534,7 +537,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
// Move current thread to the end of the queue.
KThread nextThread = context.PriorityQueue.Reschedule(prio, core, currentThread);
- IEnumerable<KThread> SuitableCandidates()
+ static KThread FirstSuitableCandidateOrDefault(KernelContext context, int core, KThread nextThread, int lessThanOrEqualPriority)
{
foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
{
@@ -554,12 +557,17 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (suggested.LastScheduledTime <= nextThread.LastScheduledTime ||
suggested.DynamicPriority < nextThread.DynamicPriority)
{
- yield return suggested;
+ if (suggested.DynamicPriority <= lessThanOrEqualPriority)
+ {
+ return suggested;
+ }
}
}
+
+ return null;
}
- KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority <= prio);
+ KThread dst = FirstSuitableCandidateOrDefault(context, core, nextThread, prio);
if (dst != null)
{
@@ -596,7 +604,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
context.PriorityQueue.TransferToCore(currentThread.DynamicPriority, -1, currentThread);
- if (!context.PriorityQueue.ScheduledThreads(core).Any())
+ if (!context.PriorityQueue.HasScheduledThreads(core))
{
KThread selectedThread = null;
@@ -609,7 +617,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
continue;
}
- KThread firstCandidate = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
+ KThread firstCandidate = context.PriorityQueue.ScheduledThreadsFirstOrDefault(suggestedCore);
if (firstCandidate == suggested)
{