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authorgdkchan <gab.dark.100@gmail.com>2019-12-30 14:47:20 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit80ff2eab2992a3373ee79475d891ef126d67a4a2 (patch)
tree2b017ca36d848da46a731df1b883c2bc6fd7225a /Ryujinx.Graphics.OpenGL/Program.cs
parentbacb278dc11292a9a851669a9056b9ea5bb77f3a (diff)
Change GPU errors to debug and reduce log messages
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Program.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index be1cc7de..48ec69d1 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -195,7 +195,8 @@ namespace Ryujinx.Graphics.OpenGL
if (status == 0)
{
- Logger.PrintError(LogClass.Gpu, $"Shader linking failed: {GL.GetProgramInfoLog(Handle)}");
+ // Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
+ Logger.PrintDebug(LogClass.Gpu, "Shader linking failed.");
}
else
{