diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.OpenGL/Program.cs | |
parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Program.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs index fe14e9a9..8b4f6e24 100644 --- a/Ryujinx.Graphics.OpenGL/Program.cs +++ b/Ryujinx.Graphics.OpenGL/Program.cs @@ -21,6 +21,9 @@ namespace Ryujinx.Graphics.OpenGL public int Handle { get; private set; } + public int FragmentRenderScaleUniform { get; } + public int ComputeRenderScaleUniform { get; } + public bool IsLinked { get; private set; } private int[] _ubBindingPoints; @@ -162,6 +165,9 @@ namespace Ryujinx.Graphics.OpenGL imageUnit++; } } + + FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale"); + ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale"); } public void Bind() |